Neverwinter Red Harvest Module Brings Thay, Tower District May 6
Developers announced Red Harvest, Neverwinter’s 31st major module, with a May 6 launch on PC and consoles and a story that sends players into Thay to aid a resistance against the Red Wizards and Szass Tam. The update introduces the vertically oriented Tyraturos Tower District, a new multi-mode trial and a slate of seasonal events, sale bundles, and a battle pass that tie the MMO release into wider Dungeons & Dragons transmedia.

On December 29, 2025, Neverwinter’s team confirmed Red Harvest as the MMORPG’s next major module, scheduled to go live May 6 on PC and consoles. The expansion centers on Thay, where players join a resistance fighting the Red Wizards and Szass Tam, and it expands the game’s narrative links to the broader Dungeons & Dragons universe.
The headline feature is the Tyraturos Tower District, a new Adventure Zone designed around vertical exploration. The district is built as multiple connected neighborhoods climbing a towering structure, emphasizing upward movement and layered encounters rather than the more horizontal layouts players normally see. The development notes call out visual and structural inspiration from Thay’s depiction in the Dungeons & Dragons feature film, signaling a deliberate cross-media connection that will shape both setting and encounter design.
Red Harvest also brings a new trial called Shackles of Divinity, which will be available in multiple difficulty modes to accommodate pickup groups and coordinated teams. Alongside endgame content, the update will reintroduce returning seasonal events, offer sale bundles, and launch a new battle pass. Story and NPC arcs in the module are tied to the Harpers and the Red Wizard threat, giving both solo and group players hooks into established D&D factions and lore.

For players, the practical takeaways are straightforward. Mark May 6 for the official launch and plan for both exploratory content and group-focused challenges: Tyraturos’ verticality will reward mobility and spatial awareness, while Shackles of Divinity will require coordination at higher difficulties. Expect new cosmetic and progression options through the battle pass and sale bundles; if you manage a guild or run regular raid nights, previewing the trial modes early will help scheduling and composition decisions.
Strategically, Red Harvest shows how Wizards and its partners are leveraging D&D across tabletop, film, and MMO platforms. If you run tabletop campaigns, consider adapting Tyraturos’ vertical neighborhoods or Harper-linked plot threads to your sessions to mirror what players will experience online. For Neverwinter regulars, the module promises fresh exploration and narrative ties that make the MMO feel more integrated with current D&D storytelling.
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