Redlock Studio unveils HYPNOS, Lovecraftian exploration for PC and consoles
Redlock Studio announced HYPNOS, a first-person Lovecraftian exploration game with branching dialogue and multiple endings. The PC release is first, with console versions planned.

Redlock Studio revealed HYPNOS as a first-person adventure that folds dream logic into environmental storytelling and player choice. The team pitches it as a Lovecraftian, dreamlike megastructure where players explore the Nameless City while pursuing a narrative about a character searching for a faceless boy. That premise anchors a game built around semi-open exploration, layered interactivity, and narrative branching.
Gameplay centers on exploring a surreal, hand-crafted world that reacts to the player. The developer’s announcement highlighted semi-open exploration spaces, a system to transform what it calls “materia of dreams,” and multiple alternative endings driven by choices and branching dialogue. Players will be able to interact with the environment in ways that alter paths forward, not just cosmetic touches but decisions that shape narrative outcomes. A trailer and developer feature notes accompanied the reveal and provide the first look at the game’s aesthetic and mechanics.
For players who follow walking-sim and narrative exploration games, HYPNOS leans into the current appetite for atmospheric, ambiguous storytelling. The Nameless City setting promises layered encounters rather than linear corridor design, and the emphasis on branching dialogue suggests replayability for those who like to chase different endings. Transforming materia of dreams implies environmental puzzles or systems players can learn to manipulate, which could deepen exploration by rewarding curiosity and experimentation.

Platform details in the announcement list PC as the initial target, with console versions planned for a later window. No firm release date was given, so expect updates on timing and specific platforms as development progresses. The reveal trailer provides a visual touchstone for the game’s surreal, crafted art direction and pacing; keep an eye on developer channels for build previews, footage, and platform announcements.
What this means for the community is simple: HYPNOS aims to join the ranks of psychologically driven exploration titles that prioritize mood, discovery, and player-driven narrative paths. If you track branching narratives or enjoy unpacking dense, surreal worlds, HYPNOS will be worth following. Expect more concrete details on release windows, platform rollout, and deeper mechanics in the months ahead as Redlock Studio expands on the initial feature set and shares playable demos or developer diaries.
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